Energy
Information
'''Energy''' is a value depleted depending on the distance you want to traverse at a run. It starts at a maximum of 100 and recharges at rate of one point every five minutes (8 hours and 20 minutes for full recovery from zero).
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Energy.png|Energy Symbol
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Since Beta v.1.4.6 added the ability to watch advertisements to gain 15 energy each, with up to five ads per day, depending on the player's location and internet connection.
When energy is at zero and no ads are available, running is disabled. Walk to travel to any other area, taking time instead of using energy. Energy can also be instantly refilled by spending in-game coins, and mid-walk travel can be accelerated if sufficient energy is bought or recharged in the interim.
'''Notes:'''
- You can conserve some of your energy by pressing "Walk", then wait till the energy cost drops. For example, if you were to run straight to Pine bushes from home, you'd spend 15 energy since it takes 11:19. But if you do as I recommend, walk for 19 seconds, then run once the time remaining hits 11:00, you'll save 2 energy by just waiting 19 seconds. Review the table at the bottom of this post, try to memorize a few of them for places that you commonly visit and strategize acordingly. The easiest one for me to remember is 11:00=13 energy.
- Some events are time limited, so the option of walking instead of using energy isn't always unavailable, such as the Rest Stop event or the Airdrop event.
- Airdrop, Dealer, and Rest Stop events reset every day at 00:00 GMT. You will have to opportunity to visit 3 airdrops every day. Airdrops are triggered by and directly related to how much energy you have. You won't be offered an airdrop until your energy drops somewhere below 50.
- Energy can be bought from the store with the in-game currency of coins, but it is highly recommended to use any remaining energy first if possible, to avoid waste.
- The completed Chopper also allows travel at the cost of gasoline consumption. If gas runs out mid-ride, travel defaults to walking and can be accelerated to running if energy is available. Additional gasoline cannot be poured on mid-ride.
- To save gasoline, a player cannot walk or run directly to Rest Stop events but can walk or run to a nearby area and drive from there to optimize energy and gasoline consumption.
As of Beta v.1.12.3 the run-time/energy costs have changed. This change techinically made energy more expensive than it had previously been. Prior to this update, run-times were spaced by 1 mintue and 37 seconds. Following this update, the new run-times are spaced by 1 minute 34 seconds.
The energy cost to run to a location varies in relation to how long walking to the location would take. At different cutoffs of remaining walking time (spaced approximately 1 minute 34 seconds 3 milliseconds apart), the energy cost changes as follows:
Walking time to common locations (relative to Home):